I have been playing blizzard games for more than 8 years. Starting with World of warcraft. I began playing these games on my windows then switched to mac 2 years ago. I am currently playing wow on my mac runs fairly well. I play overwatch on my xboxone but I would like to play it on my mac. Actually would love to because I prefer to play on my comp then console. Is there anyreason why there is not a direct download to mac to play overwatch.
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I know there is other programs that can assist such as bootcamp but it would be much more efficent and easier to bring in new player who have macs that are looking to play Overwatch. Being part of the Apple community I ask is there going to be a direct download for overwatch on Macs anytime soon. Second why has blizzard made it so you can not download overwatch. This seems to cut out a big margin of players in the community such as myself which can hinder the competiviness of overwatch gaming and restrict the community.
Best, William. Literally forth thread down. I also played a lot of titles from WoW to SC2 on OSX, but when OW was on the bridge of release, i had to build myself a PC.
Honestly, Apple has always been a generation or two behind in terms of hardware, and you overpay for what you get. I originally used Macs as a designer since OSX had a much better workflow on it. But as the GUI's of Windows and Mac become more similar, the hardware advantage of Windows is very apparent. The only reason I ever used OSX was for the GUI and OS stability. I mean, look at the Mac pro. A $3000-4000 computer for last gen hardware. Sure it looks pretty and what not, but no OS is worth that amount of money.
I understand this is probably not the answer you wanted, but don't plan on seeing OW on OSX any time soon if ever. 12:08 PMPosted by I have been playing blizzard games for more than 8 years. Starting with World of warcraft. I began playing these games on my windows then switched to mac 2 years ago.
I am currently playing wow on my mac runs fairly well. I play overwatch on my xboxone but I would like to play it on my mac. Actually would love to because I prefer to play on my comp then console. Is there anyreason why there is not a direct download to mac to play overwatch.
I know there is other programs that can assist such as bootcamp but it would be much more efficent and easier to bring in new player who have macs that are looking to play Overwatch. Being part of the Apple community I ask is there going to be a direct download for overwatch on Macs anytime soon. Second why has blizzard made it so you can not download overwatch. This seems to cut out a big margin of players in the community such as myself which can hinder the competiviness of overwatch gaming and restrict the community. Best, William.
Most proprietary drivers are for windows, which makes creating games for operating systems other then windows a bit of a challenge. Its normally more up to them (the other operating systems) to pick up the slack, but it leaves them at a terrible disadvantage. Linux is miles ahead of windows, and its free, but without manufacturers making drivers specifically for them all they fan do is try to emulate windows with worse results. Its really the only reason windows can compete at all, but its a danm good reason. So back to the question.
Its not really blizzards choice. Windows is what gaming hardware is made for so thats what the game runs on. 07:13 PMPosted by Overwatch runs on DX11 technology. The only way to get it run on Macs is to port it to OpenGL (which they've already done for PS4). Apple hasn't updated their OGL libraries in years. The last version that was supported was something like 3.1 or something. We're on 4.5 + Vulkan right now.
When Apple updates it (hopefully soon, since they're pushing for VR content), we'll get it within a short timeframe. But that's only if Apple supports it.
We are never going to see another OpenGL update from Apple. They are maintaining and updating their own graphics API now. 04:30 PMPosted by We are never going to see another OpenGL update from Apple. They are maintaining and updating their own graphics API now.
Where do you think the base for that graphics API comes from? Metal is based on OpenGL, before being modified to suit macOS/iOS's needs. Metal 2 doesn't just magically come up with more code out of thin air to optimize graphics, it'd need to pull from more recent libraries of OpenGL The question is, will Metal 2 support the most recent version (4.5+) to compete with Vulkan? 04:30 PMPosted by We are never going to see another OpenGL update from Apple. They are maintaining and updating their own graphics API now. Where do you think the base for that graphics API comes from?
Metal is based on OpenGL, before being modified to suit macOS/iOS's needs. Metal 2 doesn't just magically come up with more code out of thin air to optimize graphics, it'd need to pull from more recent libraries of OpenGL The question is, will Metal 2 support the most recent version (4.5+) to compete with Vulkan?
Where does the base for OpenGL come from? The base for Vulkan? 05:33 PMPosted by Where does the base for OpenGL come from? The base for Vulkan? From computer graphics researchers that run physics and mathematic simulations of real world interactions before finding a way to simplify and convey the visuals in singular computerized processes? Vulkan and OpenGL come from the same open source repository/organization, which takes the above research and translates it into an accessible API.
DirectX is Microsoft's privatized proprietary version of that, with it's own faction of private computer graphics researchers, and with several low level signatures to optimize lower level compute power in Windows. Metal is Apple's privatized proprietary version of OpenGL. Much like DirectX, it has signed clearance in macOS to leverage more raw graphics processing power. Apple doesn't have a graphics research branch, so they take what's openly available and customize it until it fits their needs for their platforms.